ICY SPIRE FIELD GUIDE

THE JOURNEY SOUTH — 20 ZONES, ARCTIC TO ANTARCTICA

The climb travels the real world from the Canadian Arctic south to the Ross Shelf, one zone per level, cycling every 20 levels. Every creature is placed where it actually lives (or where its legend was told), and every portrait below is painted live by the game's own sprite system. The tuurngaq spirit drifts through every level, and inuksuk caches are a rare find.

THE DIFFICULTY LADDER

Each creature has a global tier. Early cycles of the world show only the gentler fauna; every full lap of the globe wakes something worse.

THE TWENTY ZONES

THE GUARDIANS — EVERY 10TH LEVEL (current build — rework planned to match the new zones)

THE FULL BESTIARY

CREATURENATIVE RANGE / ORIGINROLEMOVES / GIFTBODY PLAN

THE EXPANSION SHELF — POSSIBILITIES NOT YET PLACED

CREATUREORIGINIDEA

THE POWERS OF THE SPIRE

Gained one at a time every 5th summit, two from every fallen guardian, and rarely from an inuksuk's offering. A gifted spirit slain on the climb lends its power for 45 seconds — one rank on top of whatever you have earned, even past the cap.